A fast, tactical two-player dueling game where every roll is a gamble and every card bends the odds. Pick a champion, stack your strike, and out-think your opponent one clash at a time.
Ten champions in the Classic Pack, each with their own dice, signature cards, and game-warping mechanics. No two play alike.
Build your Strike Score, play cards before and after the roll, and win the clash to deal damage.
Adrenaline, deflects, true damage, comeback mechanics. Can you utilize all your tools to bend luck to your will and win?
Grab a friend, open two tabs, and duel. It's free and runs in your browser.
▶ Play the GameTwo ways to keep up.
Be first in line when the tabletop version launches. Early birds get the best rewards. We won't bother you with anything else until the Kickstarter is live.
Follow along for devlogs, balance notes, and behind-the-scenes as it heads to Kickstarter on Discord!
💬 Join the DiscordLearn to play in a few minutes. (Videos coming soon.)
Fulcrux is a head-to-head dice-and-cards duel for two players. Each champion brings a unique power source and deck, turning every match into a tug-of-war of rolls, bluffs, and perfectly-timed cards.
The browser version is a free digital demo of the tabletop card game. Try the champions, learn the flow, and see if you'd want it on your table.
The Classic Pack is ten champions. Another 38 are already built and playtested, releasing six at a time, so the roster grows without the box ever getting heavier.
Made by Carl Flynn. Designed, balanced, and built solo over countless playtests with friends. Fulcrux came from a simple idea: what if you just rolled different dice against each other? Then Adam Bender added the idea of cards. And the game exploded from 4 dice pools to 48 characters with unique abilities and play styles.